Sunshine Alley

Sunshine Alley

No knowledge in modding required: We have made a user-friendly Game Launcher, auto installs/updates mods without touching your original game files.

Four seasons (spring, summer, autumn, winter)

Mod summary: Epic Loot (only dropping mats!), legendary items, bounties and treasure hunting. Harder creatures. Crypts and Villages respwn. Gold based economy, player based shops, merchant buy/sell most items, player trading interface. Shareable maps. Wards protect buildings. Raids not running on timer. More raid creatures. PvP Zones. Build inside dungeons. Demolish boats and cart with hammer. Various non-gamechanging QoL-mods.

Progression world:
– Everyone starts with a new serverside character.
– Epic Loot capped to Iron Age
– Slaying Moder grants access to main world
– Crypts respawn

Main world
– Huge castle build
– Players can make their own settlements or join existing settlements
– Preserving nature (no deforesting for resources, etc.)
– Yagluth killed
– Fuling in meadows

Hell world
– PvP enforced, no rules.
– Greydwarves are tough as vanilla Fuling, and the other mobs scales up from that.
– Rarity of loot drop increased.
– Portals disabled
– Wards do not protect buildings.

Multiplanetary
– Serverside characters, same character in all worlds
– Players can jump between all worlds
– Chat sync between all worlds
– World and character backups each 30 min

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